![]() Some Diablo fans may not be happy with Diablo Immortal, in other words, but Blizzard certainly seems to be. ![]() It has also seemed, at times, that critics were going to extreme lengths to make arguments against the game, throwing around over-inflated numbers that don't really reflect how any normal person would play (a quick youtube search for the topic finds one content creator claiming the game has $110,000 worth of microtransactions). Mobile game monetization is an easy piñata for us all to take swings at, but microtransactions remain the dominant business model for mobile games: and there's a lot worse out there than Diablo Immortal. That being said, Ybarra may have a wider point (though that certainly won't stop Immortal's critics). For Diablo Immortal and games like it, the fun parts of games are money extraction devices." The important question being: well, is Diablo Immortal any good then? PCG's Tyler Colp took a look and described it as a game designed to exploit your love of Diablo: "It's built around the dopamine that comes from whacking demon piñatas for loot, meticulously designed to give you a jolt of satisfaction every 30 seconds-and then, when that's not enough anymore, it charges you for it.
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